#region Using References

using System;
using System.Drawing;
using System.Globalization;
using System.Windows.Data;
using Beaker.OpenCube.Drawing;

#endregion

namespace Beaker.OpenCube.WorldViewer.Converters
{
	public sealed class GdiImageConverter
		: IValueConverter
	{
		/// <summary>
		/// Converts a value. 
		/// </summary>
		/// <returns>
		/// A converted value. If the method returns null, the valid null value is used.
		/// </returns>
		/// <param name="value">The value produced by the binding source.</param><param name="targetType">The type of the binding target property.</param><param name="parameter">The converter parameter to use.</param><param name="culture">The culture to use in the converter.</param>
		public object Convert( object value, Type targetType, object parameter, CultureInfo culture )
		{
			if( value is Bitmap )
				return ( (Bitmap)value ).CreateBitmapSource();
			
			return value;
		}

		/// <summary>
		/// Converts a value. 
		/// </summary>
		/// <returns>
		/// A converted value. If the method returns null, the valid null value is used.
		/// </returns>
		/// <param name="value">The value that is produced by the binding target.</param><param name="targetType">The type to convert to.</param><param name="parameter">The converter parameter to use.</param><param name="culture">The culture to use in the converter.</param>
		public object ConvertBack( object value, Type targetType, object parameter, CultureInfo culture )
		{
			throw new NotImplementedException();
		}
	}
}